J. Glenn Brookshearis a Professor Emeritus at Marquette University where he taught Formal Language, Introduction to Computer Science, and Theory of Computation. He is the author of the previous editions of
Computer Science: An Overview.Computer Science: An Overview, Tenth Edition, delivers a solid, comprehensive overview of what computer science is all about. Each topic is presented with its historical perspective, current state, and future
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J. Glenn Brookshearis a Professor Emeritus at Marquette University where he taught Formal Language, Introduction to Computer Science, and Theory of Computation. He is the author of the previous editions of
Computer Science: An Overview.Computer Science: An Overview, Tenth Edition, delivers a solid, comprehensive overview of what computer science is all about. Each topic is presented with its historical perspective, current state, and future potential, as well as ethical issues for students to consider. This balanced, realistic picture helps students see the many opportunities that computing presents for further studies and future careers.
FEATURES:
- NEW! Chapter on computer graphics (Chapter 10)describes the technology used in video games and today's motion picture industry and provides a foundation for understanding the expanding field of virtual reality.
- NEW! Numerous leading computer scientistsplayed consulting roles in those chapters specific to their fields of expertise, ensuring that all topics are state-of-the-art and relecant in today's rapidly changing environment.
- Fully revised lab manuald for C++ and Java™are available for instructors who would like to incorporate a programming language into their courses. The lab manuals follow the sequence and approach of this book, facilitating hands-on exploration of concepts with C++ and Java.
- A wide range of topics-- including programming languages, operating systems, algorithms, software engineering, networking, database design, graphics, artificial intelligence, and machine architecture -- are covered.
- The Companion Websitefor this book includes a practical exploration of topics, software simulators, and more. Check the front of this book for an access code to this valuable student resource. Six months of access are included with all new copies of this text.
Chapter 0 Introduction0.1 The Role of Algorithms
0.2 The Origins of Computing Machines
0.3 The Science of Algorithms
0.4 Abstraction
0.5 An Outline of Our Study
0.6 Social Repercussions
Chapter 1 Data Storage1.1 Bits and Their Storage
1.2 Main Memory
1.3 Mass Storage
1.4 Representing Information as Bit Patterns
1.5 The Binary System
1.6 Storing Integers
1.7 Storing Fractions
1.8 Data Compression
1.9 Communication Errors
Chapter 2 Data Manipulation2.1 Computer Architecture
2.2 Machine Language
2.3 Program Execution
2.4 Arithmetic/Logic Instructions
2.5 Communicating with Other Devices
2.6 Other Architectures
Chapter 3 Operating Systems3.1 The History of Operating Systems
3.2 Operating System Architecture
3.3 Coordinating the Machine’s Activities
3.4 Handling Competition Among Processes
3.5 Security
Chapter 4 Networking and the Internet4.1 Network Fundamentals
4.2 The Internet
4.3 The World Wide Web
4.4 Internet Protocols
4.5 Security
Chapter 5 Algorithms5.1 The Concept of an Algorithm
5.2 Algorithm Representation
5.3 Algorithm Discovery
5.4 Iterative Structures
5.5 Recursive Structures
5.6 Efficiency and Correctness
Chapter 6 Programming Languages6.1 Historical Perspective
6.2 Traditional Programming Concepts
6.3 Procedural Units
6.4 Language Implementation
6.5 Object-Oriented Programming
6.6 Programming Concurrent Activities
6.7 Declarative Programming
Chapter 7 Software Engineering7.1 The Software Engineering Discipline
7.2 The Software Life Cycle
7.3 Software Engineering Methodologies
7.4 Modularity
7.5 Tools of the Trade
7.6 Quality Assurance
7.7 Documentation
7.8 The Human-Machine Interface
7.9 Software Ownership and Liability
Chapte
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